Maibatsu Penumbra FF by Thundersmacker


Hot Import Nights.



Info:

Take on the underground with the Penumbra FF from the GTA Online Los Santos Summer Special update.

This is a straight forward convert with minor changes to improve the car.

Changes include a new stock spoiler made from a real 1999 Eclipse GSX spoiler taken from Juiced 2.

There are three different options for wheels. Ruff Weld, Brioso R/A wheels, and Endo.

A gang version with the complete 2000's era body kit, wing and huge exhaust is included.

Features a low-ish file size and proper LOD's.


Credits:

Original model by Rockstar Games.

Original V PC Files provided by Claude_Lib.

Thanks to DK22Pac for the YFT to DFF Converter

Converted to GTA IV and edited by Thundersmacker.

Other car parts and etc. from GTA IV and GTA V cars by Rockstar Games.

Thanks to GCT for working on the IV style panel gaps and providing the Juiced 2 Mitsubishi Eclipse GSX model by Juice Games.


Notes:

You can replace any vehicle with the Penumbra FF. Though it would be recommended to add it rather than replace another car.

Update V1.1 Changelog:

-fixed a bug that would cause the badges to not darken when the car is burnt.
-added compatibility for the LibertyPlates mod by Shvab.

Bugs:

No bugs that I know of.


Installation Data:

Data Lines: Use these or you will be punished with glitches!

cargrp.dat  (replace this line to have the tuned gang variant spawn if you added the car) (you can also replace one of the gang cars like the Futo)

intruder, feroci, penumbra2 	# POPCYCLE_GROUP_GANG_CHINESE_JAPANESE

vehicles.ide

penumbra2,   penumbra2,     car,	PENUMB2,	CHAV,	  VEH@LOW,	VEH@LOW_LU2_RI2,	10,	999,			0.2400,	0.2400,		0,		1,	1.0	,1,	ext_gang+ext_all+ext_strong

carcols.dat   ( goes in the car4 section )

penumbra2,           89,0,1,1, 1,1,7,112, 0,0,1,112, 112,112,3,112, 21,21,79,112, 22,22,18,112, 28,28,27,112, 34,34,35,112, 30,30,28,112, 57,57,50,112, 59,59,126,112, 78,78,75,112, 85,85,54,112, 76,76,56,112, 87,87,74,112, 90,90,89,112,

handling.dat

PENUMB2	 1350.0  0.00  88	0.0 0.03 -0.135 	1.0 5  0.190 1.0 195.0	0.24 0.640 0.50 32.0		1.33 1.11 14.5 0.15 0.4808		2.1  1.5  1.5  0.11 -0.15 -0.01 0.50  		0.7 0.6 1.0 1.5 	0.0  35000 		440010		0				0

vehOff.csv

VEHICLE penumbra2 FIELD BOOT_OPEN POS 0.375237 -1.425800 0.292543 ANGLES 0.370333 0.001988 2.685599 FOV 55.000000
VEHICLE penumbra2 FIELD BONNET_FWD POS 0.001953 0.838840 0.700561 ANGLES -0.000035 -0.000000 0.000101 FOV 55.000000
VEHICLE penumbra2 FIELD BONNET_BWD POS 0.002018 -1.628003 0.709121 ANGLES 0.000028 0.000000 -3.141529 FOV 55.000000
VEHICLE penumbra2 FIELD CINEY_WHEEL POS -0.935688 0.235939 -0.004654 ANGLES -0.107230 -0.000019 -0.004469 FOV 55.000000
VEHICLE penumbra2 FIELD CINEY_UNDER POS -0.000238 0.349728 -0.235354 ANGLES 0.002903 -0.000092 -0.000070 FOV 55.000000
VEHICLE penumbra2 FIELD CINEY_MISC_1 POS 1.203375 -4.333474 1.142895 ANGLES -0.215570 -0.173942 0.124899 FOV 45.000000
VEHICLE penumbra2 FIELD CINEY_MISC_2 POS -0.943480 -0.448371 0.759191 ANGLES -0.161883 0.166986 -0.406363 FOV 55.000000
VEHICLE penumbra2 FIELD JACKED POS 0.190691 0.454956 0.293701 ANGLES 0.192429 0.000000 2.075427 FOV 55.000000
VEHICLE penumbra2 FIELD BUSTED POS -0.531364 0.629517 0.603027 ANGLES 0.032779 0.000000 2.697692 FOV 55.000000
VEHICLE penumbra2 FIELD CARPHONE POS -0.403721 0.502686 0.744141 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE penumbra2 FIELD BONNET_L POS -0.555050 0.095825 0.769409 ANGLES -0.001034 -0.000000 1.572686 FOV 55.000000
VEHICLE penumbra2 FIELD BONNET_R POS 0.553663 0.094026 0.769617 ANGLES -0.000760 0.002877 -1.573243 FOV 55.000000
VEHICLE penumbra2 FIELD CINEY_WHEEL_2 POS 1.008239 -1.645825 0.072241 ANGLES 0.004132 0.370900 0.191565 FOV 55.000000
VEHICLE penumbra2 FIELD CINEY_BACK POS -0.881510 0.484843 0.693820 ANGLES -0.229063 0.231858 -2.960622 FOV 55.000000
VEHICLE penumbra2 FIELD BUMPER POS 0.000000 2.108887 -0.148438 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE penumbra2 FIELD AIM_FR POS -0.002240 -0.669452 1.204123 ANGLES -1.559088 -0.006862 -0.006861 FOV 55.000000
VEHICLE penumbra2 FIELD CINEY_FAR_1 POS -1.951310 -3.743414 0.378981 ANGLES -0.115404 -0.224740 -0.341342 FOV 55.000000
VEHICLE penumbra2 FIELD CINEY_FAR_2 POS 1.435480 -4.194993 1.254524 ANGLES -0.254732 0.199629 0.214942 FOV 55.000000
VEHICLE penumbra2 FIELD CINEY_FAR_3 POS 1.255571 2.397532 0.010625 ANGLES 0.042368 -0.133389 2.428491 FOV 74.300003
VEHICLE penumbra2 FIELD CINEY_FAR_4 POS -1.383954 3.257045 0.890698 ANGLES -0.282714 0.190400 -2.812847 FOV 55.000000

gtaiv_vehicleAudioSettings.ini

This is for Fastman92's limit adjuster audio loader.

Simply copy this line to the audio loader ini file when you have added the vehicle, and let 'er rip!

[penumbra2]
structType = 0
field_1 = 41611
flags = 0x2AA628 
floatAsInt_A = -18.0
floatAsInt_E = 0.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_REVS_OFF
field_26 = 1400.0
field_2A = 600.0
floatAsInt_2E = -2.84
floatAsInt_32 = -0.09
field_36 = 3800.0
field_3A = 1500.0
floatAsInt_3E = -2.94
floatAsInt_42 = -0.05
field_46 = 600.0
field_4A = 420.0
floatAsInt_4E = 0.0
floatAsInt_52 = 6.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 3.0
floatAsInt_62 = 3.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.6
floatAsInt_multiplier1200_8E = 1.13337
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.333333
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -6.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = TURBOS_3_BUS
floatAsInt_multiplier1200_C2 = 0.0
floatAsInt_multiplier1200_C6 = 0.666667
dumpValveSound = DUMP_VALVE
startSound = STREAMED_VEHICLES_4_CYLINDER_SPORT_1_4_CYLINDER_SPORT_1_START_DIST
hornSound = VINCENT_MULTI_HORN
openSound = VEHICLES_EXTRAS_SALOON_NEW_OPEN
closeSound = SALOON_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_NEW_SALOON_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_NEW_SALOON_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = PNEUMATIC_SUSPENSION_UP
suspensionDownSound = PNEUMATIC_SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_MAIBATSU
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_COUPE
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.5
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 0.666667
floatAsInt_116 = 1.0
field_11A = 50
floatAsInt_11E = -1.0
floatAsInt_122 = 8.0
floatAsInt_126 = 4.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 1
field_140 = 1
field_141 = 7
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = ENGINE_COOLING_FAN
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 0